I'm a 3D artist specializing in character and prop modeling for games and animation. I've been working in 3D for over a year, doing sculpting, modeling, and texturing of game assets. I work in a variety of styles — from stylized to realistic — and create optimized, production-ready models.
I own programs such as: Autodesk Maya, Substance Painter, Marmoset Toolbag, ZBrush, Adobe Photoshop
Beginner level, currently learning: Unreal Engine 5