A game-ready character in a stylized anime style for Unreal Engine 5. The work was completed on a freelance platform according to the provided technical specifications.
A fully game-ready model: Skeleton, rig, skin weights, textures, and materials are prepared for direct import into Unreal Engine 5.
Full body rig and a basic face rig (shape keys for eyes, eyebrows, and mouth) for facial animation.
Modular wardrobe: Each clothing item is a separate component that can be toggled on/off or replaced. All parts deform correctly with the body.
Mesh Sections were used to intelligently hide body parts under clothing, which eliminates clipping and optimizes rendering.