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3D Character Model for a Horror Game

Created a full 3D character for an indie horror project.
The model was built from scratch: high-poly/low-poly, retopology, UV mapping, texturing, and game-ready preparation.

A humanoid creature with feline features, designed in a horror style.
Detailed wounds, scratches, and dirt emphasize its aggressive and frightening appearance.
Animated grotesque facial expression with large teeth and bright eyes.
Optimized for real-time rendering and implemented for Unity.
Fully rigged for animation (body, face/muzzle, tail, hands, claws).
PBR textures.